Speeded up by 2000% – almost 30 minutes of work! To demonstrate, here’s a timelapse of artist Thomas “Xael” Frick creating the new sword: “You just have to be able to make boxes and resize them.”Įvery creature, character, and item you see in our screenshots and trailers was created using crates and blueprints. “It starts very easy because they’re just boxes, basically,” says Élisée. This allows for more sophisticated designs than with blocks, while ensuring that model building remains simple and maintains a consistent visual style. The Hytale Model Maker modeling system uses cuboids and planar planes. “It’s not like we’re working with an external 3D builder and we have a lot of restrictions on what can be imported and exported.” We provide exactly what you need. “What you build will fit the game,” says Élisée. Once you do, the export process is easy and allows you to see your work reflected in the game right away. Users can quickly access and edit existing Hytale assets or create their own creations from scratch. From model creation to texturing and animation, it’s all presented on one screen. If you decide you want to start doing stuff in Hytale, we plan to bring you everything you need to do it. It was important for us to provide tools that were powerful, but presented a low barrier to entry. Hytale Model Maker gives content creators the ability to create new game assets without having to learn advanced 3D software. It’s now become the toolkit we use to create all the items, creatures, and animations you see in the game – and when Hytale releases, you’ll be able to use it to create your own. The solution was to bring Élisée and Bilou into the team – and create new software to support the development of Hytale. “But they were limited by what the software could do.” “They started working with the CraftStudio model editor because it had such a unique visual style and suited what they wanted to do,” says Élisée. “Īs Élisée and Bilou started working on this new project, they realized that the Hytale team was using the CraftStudio modeling tool. “He was one of the first people to buy CraftStudio and play around with it, and then we made some games together and we figured maybe we could do something more modular that could go further – and if it worked on the web, that would be great. “That’s how I met Bilou,” continues Élisée. Split) game development by providing players with really simple tools to create their own games – and also make it fun, make it like a game by providing collaboration in real time.” “The idea was to try to democratize (yes, the developers really did use that phrase, op. “In 2011, I started working on a software called CraftStudio,” says Élisée Maurer, who leads the development of Hytale Model Maker alongside Nicolas “Bilou” Gauthier. You may have already noticed it in the announcement trailer or read about it on the game’s website, but it’s time to dig a little deeper into what these tools mean for content creators.įirst, let’s find out about the history of Hytale Model Maker from the people who created it. In this post, we’re going to take a closer look at Hytale Model Maker – a browser-based and app-based modeling, texturing and animation tool that is part of Hytale. Hypixel just announced a new tool for their latest game, Hytale Model Maker!
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